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   <div id="projectname">SDL_gpu
   &#160;<span id="projectnumber">0.10.0</span>
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   <div id="projectbrief">A hardware-accelerated, cross-platform 2D graphics API</div>
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          <td class="memname">void GPU_SetAttributeiv </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>location</em>, </td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>num_elements</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int *&#160;</td>
          <td class="paramname"><em>value</em>&#160;</td>
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          <td>)</td>
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<p>Sets a constant-value shader attribute that will be used for each rendered vertex. </p>

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